The System is made out of 3 planets and 1 Natural Satellite. On each Planet there will be deployed 3 players at equal distances between them on the edges of the planet. The Satellite is non deployable for game purposes and serves as the final stage battle of the campaign, with the enemy depending on the player who reaches it.
Each player has a rooster of 2000 points from which he must form and an army list of 1500 points that he must announce at the start of teach battle, at the same time with his opponent.
The army size enlarges from 1500 points to 2000 after a player has conquered his planet and plays against other players in the same situation or attempts to conquer an enemy capital ( both the attacker and the defender will have a 2k points army deployed ).
A player is removed from game if he loses all of his regions in the system or the capital, and wins if he remains the sole player in the system who still has possessions.
When a winner is decided on every planet the second phase will begin with the winners being deployed on the Zostoria Quartus.
Players can decide to play games on less than 1500 points if they both agree.
The game will be played using WH40k, 7th edition rules, and:
- Maelstorm of War missions for emply regions;
- Reliquary Regions - Eternal war - The Relic;
- Imperial Outpost Regions - Eternal war: Crusade;
- Communications Relay Regions - The Scouring;
A game turn will last until all the players on every planet have made an action on their own desire . Ex (if the entire game consisted of 1 planet) Zostorian Primus: Necrons attack Space Wolves, Space Wolves attack Tau, Tau attack Necrons. ++Planetary Turn Complete++
All models must be WYSIWYG.* [ Except Alin the Undecided :) ]
All the miniatures must be fully painted ( at least ) tabletop standard.*[ Except Laur the Lazy :) ]
No Forgeworld conversion will be allowed whatsoever.
Forgeworld models are allowed.
If one named character dies he rolls on the following table to get one of the 4 conditions:
1 the character becomes unplayable for the rest of the campaign, also all his aquired bonuses are lost;
2-3 major wounds (-1 ws, bs, s, t and w)
-if he survives the next battle it heals to "minor wounds";
-if he dies in the next battle he rolls again on the table with a -3 modifier;
4-5 minor wounds (-1 ws and bs)
-if he survives the next battle it heals to "optimal condition";
-if he dies in the next battle he rolls again on the table with a -1 modifier;
6 optimal condition (no effects, the wound only caused a temporary loss of conscience).
Before the start of a battle, each named character must choose one of the four mission tables and roll on it to get a mission (only psykers can roll on the psyker table). The character can get the same mission in consecutive games, there is no restriction to that.
If the character completes his mission and is alive at the end of the game he gets to roll a D6 on the table corresponding to the mission he completed and can choose one of the two rewards listed. If he also completed the "Bonus" he can reroll the D6 but must keep the reroll result even if worse. A character can not chose the same reward twice. If he already has on his profile or has aquired earlier both universal special rules on the result rolled he must reroll that.
If a named character dies you must remove his entry from your army list and use his points value and up to 50% more of that to add new units to the army or modify your existing units, as long as the army list / roster (including any formations) and unit compositions remain legal after the changes have been made. You can add new named characters in his place if you wish.
Basically you have 150% of the character's points cost to make changes in the army, but you must remove the dead character and remain within 2000p at the end of that, to keep the roster legal.
Every warlord will choose a warlord trait at the beginning of the campaign ( no roll required ), this trait can't be changed throughout the course of the campaign.
The special Buildings offer the following:
Imperial Outpost - D3 units have outflank rule;
Communications relay - The owning player makes reserves rolls as having a Comm's Relay, no model is necessary.
Reliquary - An additional Warlord Trait will be decided by rolling on a warlords trait table (is compatible with Da Finkin' Kap), the additional warlord trait cannot be re-rolled;